I enjoyed this game, and should do considering completing the main story three times already – once standard, then New Game+, then the ‘I Never Asked For This’ difficulty – but it felt ridiculously easy. Perma Death was not as daunting knowing you have unlimited saves. If limited to a few then it would be a cracking challenge to plan when to use them, quite like Dead Space’s ultimate difficulty. Items also seemed in quite high supply even when just sticking to main storyline and not exploring that much. Credits weren’t needed either too, only if you wanted extra Praxis kits.
The AI reduced the immersion too as you can throw everything about, hack everything (within reason) and takedown enemies quite close to others. If you’re spotted, hide, then re-emerge after the countdown, they should still be on alert with heightened senses.
They react to missing team members which is great but they need more attention to the environment; if doors / keypads are open or walls are punched through. As an example, the office of Palisade Bank Accounts Manager, Tomas Romanek, can be looted without him bothering. Also, when you’re outside the passport office that is guarded you can open the door and the guy outside gets suspicious and looks around, but because you’re outside the restricted zone that the door is in he doesn’t question you.
The story itself was pretty engaging, nothing overly unique but it played on apartheid very well. The story branches and attention to detail was very well crafted. For one of many, if you take the NSN server key card from TF29 then a Pocket Secretary will appear later in the game asking where it has been moved.
Still need to play the DLC and only through the first couple of chapters in Breach which is challenging and has quite deep features. Seems great so far though.
May do a lethal play through so I can see how the AI react and how the difficulty changes. Maybe the stealth playthrough inheritly makes it easy. Especially with a well adjusted skill tree.
For the perma death difficulty I recommend:
No need for side missions except for Mystery Augs as it gives you practically free experience. Main missions lead to home anyway where you call Sarif and the apartment you need to visit is close to TF29 offices anyway.
Recommended Skill Tree:
Tailored for stealth and traversal
- Glass-shield cloak
- Reduce energy consumption early on. Useful early to tactically approach front-facing enemies, quick escape and traversal of maps
- Can leave out the cloaked takedown support as not necessary.
- Sarif Series 8 Energy Convertor
- Ever other Praxis use, use here
- Icarus Landing
- Cybernetic Leg Prosthesis
- Implanted Rebreather
- Remote Hacking
- Cybernetic Arm Prosthesis
- Useful to navigate areas so easily.
- Punch through wall
- Optimized musculature
- Smart Vision
- Magpie is useful for picking out crafting parts for multi-tools. Don’t craft anything else.
- WayFinder Radar System
- Vision Feedback
- Range Boost
- Activate just before meeting Rucker. Get decent experience and gets mission over fast. Also suitable for Alison if you choose her over the bank. Bank needs more stealth but you will get to save Miller later on.
Smart Vision and WayFinder removes any need for LiDAR.
Put any left over into hacking as you may want to hack the odd thing to save multi-tools and cannot find alternate route without attracting too much attention.
Try to keep biocells above 5/6 as you’ll use more as the chapters increase. The early chapters you can get through and wait for re-charge etc. You’ll find lots anyway.
Stun Gun + Tranq. Sniper Rifle are a good combo. If want no kills then best to hide, stun him then takedown. Otherwise, if you don’t mind killing as already have pacifist achievement, then use the killswitch. Found in GARM or in the security office near where you find Miller (choose to save delegates first if looking for it in the latter option).